
In XP, and later Windows versions, Microsoft changed how mouse pointer acceleration worked. Pointing and aiming in those games was OK, because the mouse response was then linear (all movement was accelerated by the same amount it was doubled).

On Windows 2000 and earlier, that removed all variable acceleration. Some older games, such as Half-Life 1, Counter-Strike 1.x, Quake, Quake 2, Unreal and others, while they are active and running, call a Windows function intending to disable variable mouse acceleration by forcing ALL movement to be accelerated by the same amount (doubled). If you don't know you need it, then you don't need it! (If you applied one of the Windows 2000 or Windows 98/95 Acceleration fixes, then 'Enhance pointer precision' must be checked ON to enable it.)

See if you have 100% or 125% or 150% selected.

It is like the CPL Mouse Fix and Cheese Mouse Fix, but gives exactly 1-to-1 mouse to pointer response for Windows 7 or Windows 8.x or Windows 10.Įxactly 1-to-1 means no discarded or delayed mouse input while game playing. It is a registry file that removes Windows 7 or 8 or 8.1 or 10 mouse pointer acceleration. Use this: MarkC_Windows_10+8.x+7_MouseFix.zip (version 2.9).įor help for the fix, visit the ESReality MarkC Windows 7 Mouse Acceleration Fix page: The 'MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix' is available for download from this link:ĭO NOT USE THIS: MarkC_Windows_10+8.x+7_MouseFix.zip google drive (version 2.9).
